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EVERY RENDER
BEGINS IN THE DARK
Preparing the interactive scene…
Move the pointer to rotate the island or use the Left and Right Arrow keys. Press Home to reset the island to the center. Scroll to explore form, matter, environment, and a finished store.
BEFORE MATERIAL, THERE IS FORM.
Import your own 3D model into Depth, then reshape it in context—refining scale, orientation, and silhouette until the form belongs to the design.
MATTER CHANGES EVERYTHING.
Material is where geometry acquires weight, temperature, and character. Apply a surface, then tune its color, texture, and response to light until the object feels entirely its own.
- Selected material
- Worn concrete
- Roughness
- —
- Metalness
- —
- Clearcoat
- —
LIGHT CREATES PLACE.
Light does more than reveal a form; it establishes the world around it. Choose an HDRI environment, then direct and balance the illumination until atmosphere, shadow, and reflection fall into place.
Collection 01 / Generated objects
CREATED BY YOU
Render without leaving Figma. Place the result directly on the canvas and keep composing while every decision is still in context.
36 forms. Twelve materials.
Built live in Depth.
- Collection
- 01
- Objects
- 36
- Materials
- 12
- Edition
- 1 / 1
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